![]() Characters created with CC4 and iClone can be exported as FBX, Alembic, or transferred directly to Unreal Engine with the iClone Unreal Live Link plugin. Reallusion develops software for solo artists and studios that provide character and animation tools for projects, collaboration and iteration. The difference is that a Reallusion digital human is ready to animate and use in projects or productions. iClone 8, the current 3D animation tool release is a realtime character animation program with content libraries and live motion capture for face and body to animate 3D digital humans. The current releases from Reallusion, Character Creator 4, the Headshot plugin, iClone 8, Motion Live, and 3DXchange are the Reallusion digital human pipeline with character creation, animation, motion capture, and export. ![]() The character is core to Reallusion software in both 2D and 3D animation. iClone 8 currently offers various plugins, content, and companion tools like Character Creator. In 2005 Reallusion announced iClone, the 3D character creation and animation software that would evolve with emphasis on UI updates and motion editing in version 4, the iClone animation pipeline FBX and device mocap with Microsoft Kinect in version 5, in 2015 the launch of Character Creator and 2018 iClone Motion Live in version 6, and now in iClone 8 the iClone Unreal Live Link, Character Creator, Headshot, and Digital Human Shader. Reallusion has continued developing animation tools with a 2D and 3D animation line of technology that is centered around character creation and animation. Today it is an animation tool able to animate any photo or illustration. ![]() Reallusion was launched in 2000 with its flagship animation software, CrazyTalk, a casual 2D photo animation software that is designed to make any image talk. Reallusion is a 2D and 3D character creation and animation software developer with tools from cartoon characters to digital humans and animation pipelines for films, real-time engines, video games, virtual production, archvis.
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